A blog where I talk about my adventures in worldbuilding and all aspects of it in the fictional world of Elyden - expect ramblings, lots of maps, sporadic bursts of talk about getting published that don't last long, and randomness!
24 September 2016
reddit AMA - Sunday September 25th
I'm doing an AMA about the world of Elyden on the /r/worldbuilding reddit tomorrow at 18:00 (GMT +1). This isn't going to be a live AMA that will only be open for an hour or anything, so if you can't make it at that time, don't fret, just ask something and I'll reply. As long as i find comments I'll continue replying to them.
This will be mostly themed towards worldbuilding aspects so ask about things like cultures, religions, toilet habits, themes, etc.
For those of you who don;t know AMA stands for ask me anything, and, well, that's pretty self explanatory. It's used in this case as a way for worldbuilders to tackle subjects and questions that they otherwise might not have thought of. Hopefully something productive will come of it.
Thanks :)
21 September 2016
the Path Travelled - part 8
After missing out a few entries on the blog and a long hiatus on Patreon, here's the latest entry in the adventures of Chronicler.
Bassorah & Ipanah, Madour, and Thamal
While working on the Inner Sea map I took a little time to work on a new map in the Atlas Elyden series. This is the first map I’ve made in the series that doesn’t occupy the entirety of an A3 page. The map itself is 3 distinct unrelated regions, one occupying an A4 face of the sheet, and the other two occupying a space of A5, respectively. You can see the line denoting the page spine once the thing is assembled into a book and/or pdf.
I haven’t yet included the grid (the letters and numbers corresponding to the index that will feature in the back of the atlas, once it’s done) and will add it in later. I also changed the style of the cartouche, going for something more modern. Some people had commented that once the maps are arranged together in an atlas, the cartouche style (particularly the wording) I was using wouldn’t really make sense. So going forward, all new maps will include this new cartouche style, including a rational scale as well as the old scale bar, as well as a short note describing the projection (as it’s a fantasy world some projections - notably those named after someone, like Mercator or Wagner etc. will be renamed to fit into world, though other types of scale, such a the one used in this map - equidistant conic - will retain the same name as there’s no point confusing people just for the sake of doing so :p). I’ll be updating the older maps as I go along as I tend to have to update certain things on them anyway, particularly when working on neighbouring regions that appear on earlier maps that weren’t fully fleshed out.
Most of these maps already appear in other maps, at least partially, and serves as a bit of a spotlight on smaller regions that might otherwise be missed out, like Achera. Bassorah is mostly depicted in the map of Skaros and most of Ipanah appears in the maps of Azazem and Skaros, and Madour is already all visible in the map of Vârr though I wanted to zoom in a bit (I might add some more detail to it in the form of new labels that couldn’t fit into the map of Vârr.
* * *
BassorahA recent addition to the nations of Llachatul, Bassorah emerged from the newly independent Ipanah in the years following the Dissolution of the Korachani Empire in 3705 RM. Like Bassorah, it is a land founded by immigrants and refugees and they have made a name for themselves as traders and merchants, growing rich as intermediaries between Almagest, the people of the Old Forest (Tar Yo-dhai), and the Korachani empire.
The stereotype of the typical Bassoran amongst the people of Korachan is, at best, a moustache-twirling merchant or, at worst, a skulking thief. The truth is far more complex. Bassorah is at a crossroads of cultures, where religions and different beliefs mingle amongst the many merchants, leaving its people somewhat jaded and more world-weary than your typical work Slave in the empire.
IpanahA small, relatively recent nation to appear in Llachatul, Ipanah was settled in c. 3020 RM by refugees fleeing from both Almagest and Korachan in the years following the War of the Artifexes./ Much of the nation is built over the ruins of the older extinct nation of Asibaia, around an ancient cenotaph dedicated to a now-forgotten scion.
Its people were often attacked by slavers, with uncounted thousands of individuals carried into the empire in its ceaseless hunger for fresh bodies. In 3534 RM the nation was invaded by Korachan, and its people taken wholesale as slaves, leaving it largely deserted by the turn of the century. Following the Dissolution of the Empire in 3705 RM, its lands were later repopulated by dverg from Chthyrid between c. 3730 – 3750 RM as well as human immigrants, many of which would go on to expand north into what would by 3800 RM become Bassorah.
AcheraAlso known as ‘the Rusting Citadel’ Achera is in truth a monolithic fortification, comprising redoubt, concentric star forts and miles upon miles of trenches and walls in Llachatul, between Laaskha, Ipanah and Azazem. Originally erected in the early days of Korachani dominance in Laaskha in response to dissident attacks, the network grew into a militaristic conurbation with a population of over 100,000 at its peak. The citadel’s purpose changed over the years, leading up to c. 2910 RM, at which point it had diminished, becoming an independent caravanserai controlling 800-square-miles of land between E Lhaaskha and W Skaros, governed by an order of knights bound to both neutrality and the people it protected (pop. c. 3,000).
In the centuries since then the region has become an autonomous state, still bound to its self-declared laws of neutrality. It is the smallest autonomous regions recognised as a state by most other powers around the Inner Sea and its people, though few, are very proud.
MadourAn ancient city dating back to the early days of the Korachani empire, Madour was once a part of an independent pre-imperial Vârr, then became part of Rhamia before falling to Korachan in 792 RM. When Korachan was driven from the region in 1019 RM Madour became its own entity once again, turning to piracy in the Sea of Propontis, though traffic across the sea diminished over the next centuries. The city then became insular, its merchants and privateers, once a common sight, dwindling until all contact was lost with the outside world. Rumours grew across Vârr that a quarry within the city struck a deep hollow that led to the underworld of Carceri.
By 2200 RM those passing close to its borders would see a towering wall of iron and limestone surrounding the city, with no doors leading out. The Korachani empire reappropriated Rhamia late in the 4th Millennium RM its diplomats and explorers braved the city it in 3989 RM. The old city was found abandoned, a particularly deep mine collapsed, leading into Carceri - proving the rumours. The mines were sealed with reinforced concrete, the high walls levelled and the city - the strategic importance of its location clear to the pragmatic imperial colonists - rebuilt. Now landlocked following the retreat of the Sea of Propontis, a harbour links the city to the sea where slaves from the north east arrive.
Thumal
A small nation in southern Llachatul, south of the Mull City-States. Thumal is composed largely of islands, which together form the southern-most point of the Toliasor Mountains. Parts of the region once formed part of the Korachani colony of Amondor though broke away in 3820 RM. It is people are the descendants of Korachani colonists and people native to the region, whose blood was mixed millennia past with that of mulls. The capital of Elbia is known for its beautiful and expansive natural harbours.
#Bassorah, #Madour, #Ipanah, #Thumal, #Innersea, #Atlaselyden,
14 September 2016
I haven’t posted a WIP on here for some time. I don’t tend to show most of my commissions here, and my personal maps haven’t had much that I can share before they’re done (at the moment it’s just getting the topography done and then adding the markers/text. Not much more other than that). This is something much more ambitious than any previous map I;ve created before, though.
Some of you might be familiar with my Inner Sea map. That map’s over 4 years old now and personally I think it’s really showing it’s age. I was only then starting to learn how to use Photoshop and was still experimenting with style (and horrible fonts). I’ve since moved on to a more modern style (both in terms of worldbuilding as well as the maps themselves), as can be seen from my Atlas Elyden maps. I’m enjoying the work that goes into those maps, though the topography and stitching that needs to be done to incorporate the maps into a larger whole is quite time-consuming. Just see the screenshot below for the size of the map...
Some of you might be familiar with my Inner Sea map. That map’s over 4 years old now and personally I think it’s really showing it’s age. I was only then starting to learn how to use Photoshop and was still experimenting with style (and horrible fonts). I’ve since moved on to a more modern style (both in terms of worldbuilding as well as the maps themselves), as can be seen from my Atlas Elyden maps. I’m enjoying the work that goes into those maps, though the topography and stitching that needs to be done to incorporate the maps into a larger whole is quite time-consuming. Just see the screenshot below for the size of the map...
yep, that's how big the uncompressed PSB is... |
My efforts so far have seen me map various parts of the Inner Sea region I had explored in that original map 4 years ago. So I’m going to take what I’ve done on these maps (the first was created in January 2016) and apply that to a new map of the Inner Sea, depicting a slightly smaller area than that first version (I’ll be omitting the area of the Dark Sea in the bottom right to really concentrate on the Inner Sea itself).
I’m currently working on the topography, which is the most time-consuming part of the project. I’m probably half done by now, and am busy working on a region of dense mountains in the north west which is taking a long time to get done. Other than that I still need to tinker with the ‘finished’ areas to get them looking a bit more natural. Once that’s done I’ll be able to concentrate on rivers before getting things like borders and labels done.
I’ll be working at A1 size at 400 dpi on this one, with an eye to getting it printed as a poster for myself and patrons who are interested in it (at a cost that’s yet to be decided, to cover printing and postage). I’ll later resize it to A3 and adjust it as needed for the smaller size (removing less important labels as necessary, for instance) for my Atlas Elyden project.
I intend on keeping the same colours as the atlas maps, though I might weather the map a bit, to make it look used and add some texture to the otherwise flat atlas style.
This is what I have ready so far, in terms of Topography. Many regions are still rough (particularly the south and south western areas of the map), with just the first layer of topography finished (like in the south east):
This is what I have ready so far, in terms of Topography. Many regions are still rough (particularly the south and south western areas of the map), with just the first layer of topography finished (like in the south east):
Inner Sea map - WIP |
To anyone wondering, the topography is done 100% by hand and none of it is generated. Each level of topography is a separate layer in Photoshop, filled with the respective colour and given a hide all mask that’s painted white and given a 1px dark brown stroke.
More details on how the map is generated can be found on a tutorial I posted, here.
#Innersea, #Elyden, #Poster, #Atlaselyden,
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