Showing posts with label fantasycartography. Show all posts
Showing posts with label fantasycartography. Show all posts

12 December 2018

Atlas Elyden #28 - N'rach, J'thana and Siriphagos

As always, if you're interested in the world and my worldbuilding, you can get me a virtual coffee here, or support me on Patreon or my FB page. Even $1 a month makes a huge difference!
A key/legend to the map can be found here.

Probably the strangest region detailed so far, this one has been a long time coming. Were it not for the magical corruption that pervades the world, most regions would be pretty realistic, comparable to alt-earth post-industrial societies. This is one of the more fantastical regions - it's home to spider-men who construct buildings from a resinous silk that they secrete (how original!).

A key/legend to the map can be found here

Atlas Elyden #28 - N'rach, J'thana and Siriphagos


Home to arcahniform monsters, N’rach is a blight within a blighted continent. Using human slaves, its architects build great silken fortresses to protect its overgrown lands. Very little is known of N’rach. Its denizens, the abhorrent arachniform aantha, are insular and aggressive to contact with outsiders, a stance possibly developed to cope with the xenophobic actions of other mortal races towards them in the past. Their culture is as alien to humans as it is to other mortal races, and attempts made by Korachani explorers to learn their ways have invariably failed. Their home is arid, covered in harsh shrubs, hardy evergreens and forests of sentry plants that lend it an alien appearance, befitting of its occupants.
      The aanth are a relic of ancient times, their true heritage unknown. There are no ruins from previous ages that are attributed to them, so it is unlikely that they are an old race, and if so they were never a united or strong people. Thymi records mention a war with misshapen silk-weaving beings over adamantine deposits in what is now northern N’rach. The aanth of this age were not a unified people, and consisted of many individual tribes that had little relations with each other. It was in around -1200 RM, when the Thymi empire was breathing its last, when attacks against border settlements increased, as did the number of people taken as slaves.
      The collapse of the Thymi empire early in the Fifth Age saw the aanth spread across their abandoned lands, populating their ruins and taking what people remained as slaves. The young races that inherited the Fifth Age were superstitious and cautious, and shunned such lands populated by these misshapen warmongers, allowing them to spread further.

      By c 500 RM the aanth had consolidated around the K’sena caracrats of the river Shibboleth, controlling lands as far east as the Amraot Massif in Ehbot and as far north as Eiclon in extant Lidea. The aanth had reached Ehbot but continued expanding their territories, with various nests and gossamer forts appearing around lake C’data. By c. 875 RM the aanth were pushed back across the Araaht, with the humans, their lands to the E of the Araaht by then known as Arkos, advancing against them. A great war followed in c 1100 - 1150 RM after human explorers uncovered caves north of lake C’data that led to the birthing pits of the goddess Maalkat - this was the first recorded contact of outsiders with the aanth goddess. It was revealed that the aanth territories encompassed as much of the subterranean world as they did the surface and that they died selflessly in defence of their goddess.

By the end of the war the aanth had pushed the Arkosians back to their citadel mounts, where they remained, allowing the aanth to reclaim the lands around lake C’data, fortifying them with their grotesque silken fortresses. By 1550 RM the region south of the Sterhbel mountains had become a place of pilgrimage to the growing aanth culture, which had become known as N’rach by then.

Slaving raids into neighbouring lands continued during this time, and it’s thought that much of the workforce in N’rach is composed of foreign slaves and their descendants. What contact N’rach maintains with foreign lands is done through human diplomats and merchants born and raised in Ekallu, Maalkat and M’hotok, which are its three largest known cities. These ambassadors are deeply indoctrinated into the ways of aanth culture and are as alien to foreigners as the aanth themselves. What we know of the nation is through contact with such ambassadors and the descendants of slaves who settled Barathea and J’thana. Dissent amongst the slaves in the metropolis of N’satta led to a rebellion that culminated in 2193 RM with the overthrowing of the city and the slaves - numbering hundreds of thousands - fleeing south-east. They clashed with the armies of N’rach outside the small city of N’habba. Many died, but they defeated the armies, taking the city and fortifying it. This led to sundering of the region of J’thana from N’rach within a few years. The J’thani expanded south east, mingling with outcasts from Siriphagos and Arkos.       In 2814 RM J’thana became a vassal of Siriphagos through the politicking of its Aliheioan rulers, though as Siriphagos waned in power the region managed to break away, alongside a large part of western Siriphagos, in 3306 RM.

      The lands to the east of lake C’data had remained uninhabited since the N’rachi victory against the Arkosian people, and it was settled by another group of freed slaves, becoming known as Barathea in 2200 RM as it expanded into regions of Ba’ath abandoned by Korachan to the Atramenta, resettling some of its ruins.

      N’rach maintains loose connections with Barathea and J’thana, with the latter two acting mostly as mediaries between it and human realms.
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Much like their homeland, little is known of aanth culture. The average aanth stands around 5-ft. tall and is of hunched form, with a large chest and spindly limbs, and thick grey skin that varies between rough and chitinous. Aantha have a pair of large black featureless eyes, that do not see colour and distance very well. It is not uncommon for individuals to have more than a single pair of eyes, sometimes arranged haphazardly on their faces. Similarly, aantha are known for their errant limbs, usually vestigial and unsightly, and rarely fully functioning. 
       Aanth bodies are naturally resistant to the effects of the Atramenta despite their apparent physical corruption. This suggests that their physical aberrations are not rooted in the Atramenta, but some other phenomenon. Such specimens - with their multiple eyes and limbs - are seen as blessed by their goddess, Maalkat, and are often chosen to be atterkhats - community leaders and shamen.

Aantha live in small semi-nomadic family groups known as sodalities, generally consisting of a single dominant female, a handful of k’hat champions, many young and a great number of human slaves who have been tortured into obedience. These sodalities travel around N’rach, stopping for months at a time in the major aanth settlements that are centred around the city of Ekallu (exotically known as the Silken City to outsiders). The aanth are expert engineers and mathematicians (using a base-8 number system), construct their cities from a unique pumice-like stone that is common to the region and the natural resinous silk that they secrete. The two combined make for a light and incredibly strong material that is used in fortifications and homing alike. Despite their skill, they have an affinity for subterranean dwelling, and most of their cities exist on two levels - above-ground and below.
      Their society revolves around worship of their deity, the goddess Maalkat, who is said to dwell in a labyrinthine pit beneath the mountains of Strehbel. The devotion they show Maalkat is utterly alien to humans, who have difficulty understanding this and other aspects of aanth culture.

www.patreon.com/elyden


Atlase Elyden # 27 - Narthel

As always, if you're interested in the world and my worldbuilding, you can get me a virtual coffee here, or support me on Patreon or my FB page. Even $1 a month makes a huge difference!
A key/legend to the map can be found here.

The latest map in the Atlas Elyden is Nárthel. I added a little inset map detailing a very large cave-system that dominates the south-west of the state, though I'm still not 100% sold on the style - it seems a bit jarring next to the rest of the map. I'm open to any suggestions as to how this can be improved!
A key/legend to the map can be found here


Atlas Elyden #27 - Narthel




Much like Vârr, Nárthel is a land reduced to a wasteland by the industry of the Korachani empire. Across more than 3,000 years it has given up its forests, mineral wealth, and the bounty of its seas to the hunger of the waning empire. Today it remains only because of its vast poppy fields and the wealth its opium industry brings to an ailing Korachan.
      Conquered in 84 RM following years of blockades and sieges, Nárthel became the 6th nation taken by the Archpotentate Malichar in the name of Korachan. Its major cities were soon flooded by patricians who would eventually gain control of its major institutions and industries, bringing with them wealth and trade. A new capital would follow this new wealth, becoming known as Mulciber.
Korachan lost Nárthel to the Venathi empire in 132 RM, but the conquering empire was weak, surviving through propaganda and the false opulence of its diplomats. Its forces were stretched thin and its hold over Nárthel was tenuous at best. The death of Emperor Labaisingh in 151 RM left Venath in chaos, allowing Korachan to reclaim its lost lands, moving as far east as Halolan, fortifying it against an expected retaliation which never came. Venath crumbled, with the enigmatic sphinx Hetepheres taking control under the mantle of Queen – the region would become known as Venthir.
      Next-door, Nárthel prospered under Korachani rule – its resources were exploited and foreign threats - such as the chorsairs of Scythea – were defeated, strengthening its borders. But by around 1000 RM the central plains of Nárthel had become overworked, any nutrients in their soil long-since taken, and the region had become known as the Lybic Sands.
      Over the years other regions were also pillaged of their natural resources in the east the forest of Illia had been reduced to scattered stunted woodlands between the mountains of Uefir and Quttakal. The mines of Luqarah were likewise abandoned, leaving the surface to the north west of the Uefir Highlands covered in the scars of abandoned open-cast mines.
      In 2950 RM the land was left to the caretaking stewards known as the Domnitors, who maintained the land on behalf of the empire. All lands but the lucrative poppy fields in the north-west were allowed to wither, and there was a massed exodus from the east and south to the cities of Nekir, Nekor and Dacia. Many people fled into Venthir during this time.
      In 3061 the entire east of Nárthel, including the waning capital of Mulciber, were gifted to Queen Hetepheres as part of a political alliance (in truth it was to appease her growing ego). The capital was moved to Dacia as the hinterlands of Nárthel were left to the Interregnum to govern and patrol.
The land, for what it was worth, stabilised after this time, though there remained a minority who were vocal in their opposition of the way Malichar and Hetepheres had treated their land. Amid growing dissent a large part of the populace was exiled between 3452 and 3463 RM, eventually settling the island of Lathlos Cha, off the coast of northern Venthir.
      Dacia, alongside much of the north of Nárthel, were taken by Lyridia in the chaos that followed in the wake of the Sundering of Korachan in 3705 RM. In the south Sarastro seized the moment and pushed north against the Nártheli border. The dust settled by 3862 RM, with the southern border little different and Dacia splintered from its Lyridian conquerors and reborn as an independent nation, as Nárthel consolidated its position from the new capital in Nekir.
       Nárthel survives now as a faded nation, cared for by the Interregnum and Domnitors only due to its highly profitable poppy and opiate industries. The farther south and east one goes the more wasted the land becomes, with few villages and towns dotting the countryside and most people living in the remnants of hollow cities destroyed by war and negligence.

www.patreon.com/elyden

29 July 2016

the Elyden Globe Project - part 1

I’ve reworked the base map after deciding to go for a simple black and white image that I’ll paint once it’s stuck to the globe. That should keep the printing costs down and help me exercise my painting skills, which I haven’t used in ages.

Gores + nullambit - finally


My work on the map also led me to cracking something I’ve been flummoxed by for a long time now - the Nullambit.

The Nullambit: is a region and supranatural phenomena that spans the globe, at an angle to the equator. It is equidistant from the Atramental and Firmamental fonts (the Black Fountain and the Menisucs; at 8o57’33”S 27o56’20”W and 8o57’33”N 152o03’40”E, respectively) and is the farthest point from the two regions, circumventing the globe of Elyden.
The closer one gets to the Nullambit the weaker the effects of the Atramenta and the Firmament become, making shaping and technarcane use a lot more difficult. The farther one moves from the Nullambit (and closer to the antipodes of the Black Fountain or the True Meniscus) the stronger relative shaping becomes and the more pronounced the respective effects become. Within a radius of 10 - 100-miles of the antipodes survival becomes close to impossible, with both the Atramenta and the Firmament coming up many horrific and inventive ways of debilitating and killing mortal life there.   

TLDR: it’s another equator at a tangent to the real one, whose poles are the two magical fonts, which are antipodes.

Nullambit 3D

I’d been struggling to get this properly depicted on a map and after lots of maths, messing about with projections, flipping things back and forth, I gave up, knowing I’d have to revisit it at some point. When I end up wasting loads of time on something without progress, I;ve learnt to let it go, and then come back to it later with a fresh perspective. And lo, that’s what I did and it worked.
Now I can go back and add the proper Nullambit to my finished maps and the atlas maps too.

So now that’s out of the way I can concentrate on the actual map, though I won’t be going overboard with the labels (mostly due to the annoyance of having to split up names between gores)! - so just nations, capitals, major cities and landmarks that are pertinent on such a scale, sea routs, trade routes, rivers and the lagest geographical features.




#elyden, #fantasyglobe, #globe, #fantasycartography