Showing posts with label Tzallrach. Show all posts
Showing posts with label Tzallrach. Show all posts

15 November 2015

A Map of Venthir and Tzallrach

Here's the web-version of the finished Venthir and Tzallrach map I was working on. In the end I Settled on a different style for the mountains that what I had been thinking of. I'm happy with these though would still like to try and perfect the hatchure style as that's what I want to use on my atlas.

This coloured contour style is probably a tad too modern for the world (especially the date depicted on the map) though I like it. You might notice the lack of proper contour colours (no greens for instance). I'm not sure I want to add those as they might make it look too modern.

Please let me know what you think!


A Map of Venthir and Tzallrach


EDIT: I noticed there were some fragments around some of the mountain text so removed it and added a n elevation key to the cartouche to give an idea of the heights. I also want to add spot heights to the peak icons (white triangles) to show how high that point is, though that can wait!

More details on Venthir can be found here.

#Elyden #fantasycartography, #worldbuilding

05 November 2015

Venthir and Tzallrach

I've been carrying on with the map of Venthir and Tzallrach, adding more labels (almost done!) and now some paths (trade routes and pilgrimage trails etc., including sea routes). The basics of the map are now close to done, with only the mountains and other features left to do now. I say that as though in afterthought but the mountains are really what will make or break this map. I'm still struggling to find a style I'm happy with. Though I haven't posted many updates that doesn't mean I haven't been working on them and I've discarded a lot of designs in the process. I'm getting closer but still not quite there yet. Hopefully it won't be too long now.


#Elyden, #Venthir, #Tzallrach, #Fantasycartography, #Worldbuilding

27 February 2014

more Atlas Maps!

So, I’ve got some more work done on the Atlas entries as well as some tweaks and minor adjustments that no-one other than myself is likely to even notice and I’m getting closer to finding a style I’m happy with (though I’m still torn about the mountains, though more on those later.

Of these new maps the most complex, by far is the one detailing twin nations of Ahrishen and Virahan. This is largely due to the many lakes, the relatively small scale (compare this map with the one of Ezasuth, for instance), and the fact that the regions to the west, south-east and east had already been mapped (Vârr, the Haréshk and Nakhé, respectively) so there was a lot of back and forth between this map and the older ones to make sure that everything (borders, coastlines, graticules) lined up and scaled together correctly.

Ahrishen and Virahan
I think I done a decent job (though it’s far from done…), though I realise that the maps are nothing much to look at at the moment and wont exactly be arty maps when they're done - they're political maps, detailing resources, roads, trade routes and such things and are functional rather than pretty,though I hope the Atlas can be seen as a work of art in some respects once its done. Also, the more maps I get done the more time-consuming the task gets. Also, the more maps I get done means the farther away from my comfort zone (Inner Sea) I get, which means more terra incognita: the lands around Korachan are very familiar as I’ve been working on them for coming up to a year now, though the farther afield I move the more unexplored certain regions become.

Take Ezasuth, for instance. This is all I have written about it:

Ezasuth: nation in Llachatul, just north of the Sea of Marden. Was home to explorers who settled lands in the far west of Llachatul, which would later become Ayad, Elat and Gyzha.

Ezasuth
That’s it. Pretty scary mapping a nation or which all I know is two sentences of background, apretty tame background at that. No flavour or characteristics that scream out as unique quite yet, but I’ll get there. I find a lot of the worldbuilding (or nationbuilding, as the case may be) comes from coming up with a rough vocabulary through which I can name regions and cities. History and background comes naturally as I flesh the geography out and I then build upon that. Of course creating neighbouring nations brings more history and synergy which sees a lot of back and forth as I figure out interactions between nations and peoples.

Azazem
Khamid
Laaskha
Mharokk
Naareth
Nakhe
Vaalk
Varr
Venthir

Of the above maps I think my favourites have to be Khamid, Venthir and Tzallrach since they represent neighbouring regions and the distinctive coastlines can be recognised from map to map, despite the differences in scale

***


I’m still unsure about a few things though, largely the territories and borders (which appear in their most up-to-date form in the Korachan map I had posted) and mountains. The territories are fine, though I’d like something with a bit more texture. The mountains, however are getting me in a right pickle. Initially I’d though of something akin to the Dinotopia map below, which is true to the generic time period though not necessarily needed for these types of political maps. Though now I’m leaning towards something more akin to the Mediterranean map posted beneath it. Though that would entail a lot more work on my part and might make the maps more colourful and busier than I had originally intended. Decisions…

Dinotopia

Dinotopia detail - mountains and lettering