Showing posts with label Azazem. Show all posts
Showing posts with label Azazem. Show all posts

02 May 2016

what's next? Atlas Elyden

Ok, so now that the Almagest map is ready, I’m thinking about what to do next. The next logical step is to continue with that general region. Now that Almagest, Azazem, Korachan and Pelasgos are done, All that’s left to complete the N-E part of the Inner Sea coast are Skaros (S of Almagest) and Laaskha (S of Skaros and W of Azazem), and I’ll have a continuous string of nations stretching from almagest in the N to Pelasgos in the E.

the Inner Sea - finished maps so far


If I also complete the nation of Vaalk (S of Laaskha, across the Inner Sea) that will complete what’s known as the ‘Seven Tribes of Korachan’ - basically the first 7 nations (Pelasgos, Azazem, Laaskha, Skaros, Vaalk, almagest + Korachan) that were taken over by the Archpotentate Malichar in the first decades of the Korachani empire’s rule, 4 millennia past (of course the Seven Tribes are no longer recognised in the present day – Vaalk is part of The Sarastroan empire, and Almagest gained independence 1,000 years ago, for instance).

There’s a few other regions I’m itching to map.

The first is Khamid, which is probably the oldest region in terms of my writing – Khamid was a campaign setting a I had devised for D&D about 12 years ago – an Egyptian-themed setting, heavily influenced by Stephen Sommers’ the Mummy and the Mummy returns, amongst others. Even in that old iteration it was a region shaped by a massive magical calamity that sundered thousands of square miles, reducing the landmass of Khamid, leaving the entire region flooded and peppered with cliff-sided archipelagos – the remnants of the land. Only a small hooked peninsula remained in the west, enough for the region to not go entirely extinct and to remain, embittered by the glories and hubris of the past. (the setting was basically transported into Elyden as I started fleshing it out many years ago and remained one of my favourite regions since. I have mapped this area before, as part of the Venthir and Tzallrach map, though it’s never been the focus of a single map before.

Another region I’m interested in fleshing out more is Saviud, or the Surrach as it is known in the Korachani empire. It’s a vast dry region of independent city-states, each ruled by charismatic individuals – tyrants, otherworlders, sorcerer-kings, theocracies, mystery cults, etc. Each city is unique and tends to control a particular resource, making trade an important aspect of life, with merchant caravans and caravanserais a common sight. It’s the setting of the serialised novel I’m working on at the moment and deserves to be fleshed out more. The problem is its an even larger area than Almagest was and the the A3 format I’m working with seem a bit too constraining. I might work on a larger map and then divide it map in two – Surrach north and Surrach south – for more detail, with the larger one featuring in a generic overview of the region that concentrates more on territories and resources.

Any feedback?

11 February 2016

AZAZEM Atlas Map




the Demesne of Azazem 



Here’s the next WIP on the Atlas Elyden: the Demesne of Azazem; one of the original seven nations assimilated by the empire of Korachan, near 4,000 years ago. It has been a major producer of food throughout its presence in the Korachani pantheon of nations, though its role has changed over time, as overworked farmlands have now been replaced by dross farms and hundreds upon hundreds of square miles of greenhouses that are fed by aquifers. Dross, is an artificial grey slurry made to sustain the working classes of the empire and is made from mosses, grains, recycled food and water, charnel and (in some cases) the bodies of the dead (think Soylent Green, but bad J ).





Next on my to-do list are either the region of the Haréshk or the Republic of Almagest. Both are amongst my favourites: Almagest is one of the oldest regions I ever came up with and splintered from the Korachani empire almost 1,000 years ago so has developed its own character. The capital and city of Almagest is one of the largest metropolises in Elyden and is a dystopic version of manhattan, with 2 rivers that are mostly hidden beneath vaulted regraded streets of rusted steel and grey stone. It’s a city of multiple levels and gigantic manufactories all connected by walkways and gantries. It was once a thriving centre of astronomy and industry though starvation has seen it diminish of late, with large areas disused or inhabited by degenerates and destitutes. Cagerunning (Elyden’s version of freestyle running) is common amongst the young. Almagest will likely be one of those maps that will have a small city insert detailing the major city districts – something I;ve wanted to do for a long time.

The second choice – the Haréshk – is one I have visited before, albeit in a more antique style, so will be fun to revisit in the Atlas style, updating it to match world events.




So which is it to be?

18 January 2016

Pelasgos and Azazem - Atlas Elyden

Here’s some WIPs on the next batch of maps. Since I have the topography for all of the Inner sea ‘done’ (I use the word done loosely as I’m already seeing parts I’m not happy with on the Korachan map – I need more levels of topography, so I’m thinking of 15 total, so I need to make a swatch/palette for the extra levels, but more on that some other time) I can now concentrate on the maps themselves – transplanting details and features from my old Inner Sea Map over to the newer and far more precise atlas maps.

the Inner Sea


So Far I’ve been working on Korachan’s coastal neighbours to the west and east – Azazem and Pelasgos, respectively – as parts of them were already done when I was working on Korachan (though that doesn’t mean I skipped half the work – as I each map is a different scale, I have to re-label them, so that text and icon sizes remain a constant size across maps regardless of scale).

Pelasgos is farther along and is almost done. You might notice a new ‘road’ design which represents umbra pipelines. Umbra in Elyden is a magical substance that takes the place of petroleum and oil in the real world. Most technarcane engines run on processed umbra and it’s a vital resource. I just need to do a bit more tinkering, add a few more labels (like rivers, lakes and geographical features, mostly), before I can call it done.

Pelasgos



Azazem is a bit more raw, and so far I’ve just managed to transplant the old labels from the Inner Sea map to it and found encyclopaedia entries for the region and am in the process of fitting them into the new geography I came up with. I love this part as I get to rediscover old features and details I came up with years ago that I had forgotten about, so it’s a bit like a historian/archaeologist, piecing history together, expanding upon it and placing it in the world. Azazem is also the first of this new batch of maps to be displayed in landscape mode, due to its orientation.

Azazem - WIP



I mentioned the topography above, and it’s something I’m not 100% happy with. On face value there’s nothing wrong with it, though it seems a bit off – particularly the mountainous levels. They seem a bit bare, so I want to revisit the individual levels to make them more intricate and ‘realistic’, if that makes any sense. At this point it’s just polish though and I can live without it for now, though I do want to go back and revisit the levels in the future, maybe once I have some more regions finished, particularly around the Inner Sea.

Speaking of the future, I’m looking forward to moveing away from the Inner Sea, and somewhere a bit more virginal. I’m thinking of the continent of Bror, in the southeastern hemisphere. It’s an interesting shape and the only true island-continent in Elyden, so it’s something different to the Inner Sea. Either that of the Surrach, which I’ve touched upon before, though not explored in much detail so far. 

BROR - in the S-E of the map


So many choices!