11 November 2015

Writing Prompts

I've started writing some flash fiction lately which satisfies the writing urge while leaving me enough time left-over in which i can work on maps and worldbuilding (i should have some flash fiction posted soon), and was thinking of writing prompts.

I don't know how many of you are familiar with Magic: the Gathering. It's a collectible card game where the player takes the role of a 'Planeswalker', who duels another player, casting spells (in the form of cards), with the goal of killing him. I love the art and lore and the mechanics. I don't love the cost and addictive nature, but enough about that.

Ajani Goldmane - one of my favourite characters and gorgeous  art by Chris Rahn

It's the largest such game on the market, with thousands of cards in its database, covering a variety of settings and subjects (biomechanical horrors, greek-style fantasy, gothic fantasy, calssical fantasy, etc.). There is a function on the MTG site where you can randomly generate cards from their online database (known as gatherer). It's on the bottom right of the linked page.

Wrath of God - by the inimitable Kev Walker

I decided to click on the random generator three times to see what comes up. Here's the results:


Wrath of God - a sorcery that clears the board of all cards. A very powerful and evocative effect, as depicted in the art.
Island - one of the five staple land cards in the game (the others being Plains, Swamps, Mountains and Forests)
Frightcrawler - a horror creature.


Frightcrawler - Matt Cavotta

Just generating those 3 cards has sparked a few ideas that i can put together to form the basis of a short story. Of course, I'll be careful not to include anything that infringes on MTG's IP, though I have enough original creations in my world that I can substitute at leisure.

I suggest you all give it a try and see what you come up with You don't have to know the game to try it out,though knowing the lore and rules does help. Let me know what you come up with!

Island from the Innistrad expansion (a gothic horror themed set)


#MTG #magicthegathering #writing #writingprompts,

10 November 2015

Why do I write?

Quite a profound question to start off the week, don’t you think? It’s one that I don’t talk about much here, since the cartography always seems to take precedence over everything else. I also think this is something that I have avoided talking about because the truth might not be what people are expecting to see, or, more likely, what I expect people are expecting to hear, if that makes any sense.

We’ve been brought up to think that writers have some form of compulsion to write, that they were born that way, with words struggling to escape their thoughts and that the only way to release those words is by writing.

I suppose that’s true for most writers but I don’t think that’s me. Though I often find myself edging to write when I’m not, I don’t think that it’s a compulsion or something that I can’t live without.

I think I’m a lazy person by nature, and I hate that. I’ve tried setting up routines where I can force myself into doing a set amount of writing every day, though I have never managed anything that maintains a semblance of regularity. The closest is writing during NaNoWriMo (and no I’m not taking part this year) when I really plan ahead and psych myself up.

I became complacent when I was single, writing when I wanted to, often devoting entire days and weekends to writing. Now I’m no longer single and living with my partner things become more difficult. Working shifts and odd hours makes things even worse. I get to write on mornings when I’m working late or days off when my partner is working, though I find it very difficult to work in the evenings, which is my preferred time, due to wanting to spend time with my family. This has really taken a toll on my hobbies.  

Ok, so that answers why I don’t write, but not why I write.

I think, after perusing my posts here and elsewhere, it’s pretty clear that my focus is mostly on mapmaking, and I don’t mind that, really. I enjoy drawing the maps, though I need to work on my productivity (I tend to waste a lot of time doing things in steps that could all be one in one big step at the end, thus wasting lots of time) I spent quite a bit of money on a Photoshop course which got me an ACE degree, which helped with my cartography.



Though even the cartography is ultimately an ends to a mean.

I am creating a world, and that world needs maps, mostly for my own sense of completeness than anything else. One of the reasons my maps take ages to make, compared with other people, is I want to make sure that everything is correct – if I add a city, I want to make sure its correctly catalogued in the ubiquitous Encyclopaedia Elyden so that I can reference it quickly in the future if need be. Sometimes I’ll need to edit old entries to match the new ones or update regional histories to match changes made to borders or territories. I also have quite a few large ‘work maps’ that I use for my writing that need to be updated whenever I add a new place or feature, so I end up spending time updating those. There’s a lot more stuff that goes on behind the scenes than you might thing at first.

So, I write as an extension of my worldbuilding. I’ve created this world, am constantly expanding it, might as well do something with it, right?

Is that reason enough to write? Am I a ‘real’ writer? Does the fact that I’m not published make a difference? What if I ever was published, would that class me as a real writer even though I’ll always consider myself a worldbuilder first?


08 November 2015

Readability

I'm polishing one of my old stories and am struggling with readability, purple prose and difficult words. In my research i came across this helpful site called www.hemingwayapp.com.

You just copy/paste text into it and it tells you which sentences are difficult to read or adverbs that could be changed or removed.



I found this quite helpful to help pinpoint certain passages that might need some work

05 November 2015

Venthir and Tzallrach

I've been carrying on with the map of Venthir and Tzallrach, adding more labels (almost done!) and now some paths (trade routes and pilgrimage trails etc., including sea routes). The basics of the map are now close to done, with only the mountains and other features left to do now. I say that as though in afterthought but the mountains are really what will make or break this map. I'm still struggling to find a style I'm happy with. Though I haven't posted many updates that doesn't mean I haven't been working on them and I've discarded a lot of designs in the process. I'm getting closer but still not quite there yet. Hopefully it won't be too long now.


#Elyden, #Venthir, #Tzallrach, #Fantasycartography, #Worldbuilding

02 November 2015

AGYNUR of NEKODA


I've always been interested in heraldry and have tried working it into my work on Elyden where I can. Readers might remember a recent map of the Haréshk, which includes many shields, representative of the varies fiefs of the region.

I had some time on my hands today and made a little Bio for a historical character. If this proves to be popular I might make this into a series. Hope you like this! Let me know if you do as I'm interested in making more of these, if they go down well. Thanks
!




25 October 2015

the Path Travelled - part 2

part 2 of the Path Travelled is available over on my Patreon, so please go check it out.

I'm also working on a new map, though as always, I got caught up in the minutia, in this case, the representation of the mountains. Most of the labelling is done and once the mountains are done I'll be ready to share it. Here's a low-res WIP:



26 September 2015

A map of Venthir and Char Mathi

I've always had problems with mountains. Nothing personal, and it's not as though  I have a personal vendetta against them, it's that that I've always had trouble drawing them. Or to be more accurate, I've never been happy with the way I depict them. Since my maps are designed to be maps that were made in the world of Elyden, I try to (at least passingly) design them to echo the style of the region or period in which the map is intended to have originated.

Now since Elyden's current timeline is something akin to the real-world's industrial revolution (at least around the Inner Sea - many other more distant regions have managed to cling to a more classical culture), some styles of mountains do not 'fit in' those styles are the more traditional mountains like those found in fantasy maps, which I've also has some experience making. I like those mountains, but they don't fit in. instead I've been experimenting with other styles, most notably the 'marching caterpillar' mountains, as seen below:



I'm happy with these though admittedly they're not as attractive as the more fantasy-style. Problem is though there are photoshop brushes that mimic this style, the only way I was happy was by doing them manually, one stroke at a time... time consuming, but i must admit I prefer the end result, particularly around the corners, which are a lot less random than a jitter brush.

What do you all think? Keep in mind this is still a WIP, more to show off the mountains than anything else.