Chorhyst:
'Sailors'
Bane', the 'Edge of Reason',’Ralhael Chthonis’, 'Rising Hell, 'Macerah'…
It has
many names, most imaginative amongst them those bestowed by explorers and
mariners, who are, thankfully for us, the only breed of man to have encountered
this abomination with any regularity, if even that. Those scholars with leisure
enough to examine and muse over the vagaries of this region from the safe
distance of their libraries and reclusiae have granted it the name Chorhyst, which is the word most
whispered by mortals around the Inner Sea.
It is a
place seemingly forgotten by the laws of the natural world, designed as though
the creators were under the effects of a fever-dream or delirium, the resultant
aberration of nature a colossal monument to their antediluvian dementia. Colossal
without compare, few of the worlds’ other abnormalities – the Boiling Sea of
Khamid, the writhing plains of the Flæschus, the rusted badlands of the Anomoferroh
– compare to the mind-numbing enormity and the sheer… impossibility of the
Chorhyst. Perhaps it is true, what the doomsayer preach; that our world is unravelling,
that the laws that once maintained its natural state are decaying. Perhaps we
really have reached the a time of fading, a precursor to chaotic oblivion.
The
approach is not easy. Not with the strongest of imperial dreadnoughts and
behemoth-class tanker can one navigate the roiling seas beneath that great
expanse. The best most people manage is a distant glimpse; more than enough to
take in its enormity. Those approaching it say is truly like a dream, a thing
of wonder that begins as a stark mountainous shadow in the grey haze of
distance, steadily gaining corporeal form as it moves slowly into view, its
cyclopean form slashing through fog and cloud, revealing
the immensity of its wretched form. It is only then, once the eyes
have seen the totality of that aberrant form, that the mind begins
the fruitless attempt to wrap itself around the concept, that there, before
you, stark as the air you are breathing, the deck beneath your feet, an entire
continent hangs suspended, as though an unseen divinity were lifting at one
side, the heavens beckoning it to dizzying heights. Water trickles down its
fractured skin, deceptively serene, belying the ferocity and weight of the mass
of liquid - largely condensed air from the penetrated clouds - that gushes down
the void before slamming against the misshapen meniscus of ocean roiling at its
base, lave thrashing and steaming wildly about it, vaporizing water.
The thing moves, inching
upwards slowly even as we look upon it, eyes disbelieving. It is inexorably
pulled upwards, at a rate of as much of a dozen-or-so yards a year, or so the
loremasters would have us believe, for who in their right mind would travel up
that thing, taking the treacherous journey through tectonically belligerent
lands to reach a peak from which observations can be made? Indeed, who can say
what other laws of nature are broken around its summit or along its treacherous
ascent. It is rumoured that the rocks themselves sense those treading upon them
with a grotesque sentience. Some say that the dead rest uneasily there, stirring
in their graves, even as the living find their sleep fitfully broken, their
bodies unable to rest beneath the palpable shifting of stone. Dreams dreamt under
its influence are broken, echoing an ancient pain and anger that reverberates
across time and space. And amongst such sleepless murmurs come the ancient
whispers of long-dead Demiurges, hanging heavily in the air; warnings to any vestige
of sanity that yet remains there to leave that place or risk corruption.
That is
the Chorhyst, and the madness that
surrounds it.
Chorhyst (pronounced core - heist), one of many regions I’m detailing at the moment cataloguing the dementia of the Demiurges as translated to ‘natural’ phenomena and effects. Commonly-known as the floating continent, it is found to the east of the populated regions, across from Tethysia and the Sea of Myrmarea, close to the so-called meniscus of the Firmament. A huge chunk of continent, perhaps 700,000 square miles in all, like the corner of a page being slowly peeled upwards. Earthquakes and tremors are common around the base as the stresses and fractures give wayto the slow inexorable movements of thFe continent. Though few know this, the reason for this is the general messed-up-edness of gravity here; a result of the Demiurges’ deaths and the unravelling of the natural laws outside their influence. Similarly, water is messed up here too, with various currents and maelstroms subjected to the whims of the impossibly chaotic gravity here. Due to surface tension the majority of the waters’ surface remains intact, though bulges upwards with seemingly-random swells of up to a half-mile in height, the peaks of which find rivulets of water sucked upwards, sometimes in the form of reverse rain or even waterfalls that strike the embryonic cliffs and jagged rocks of the continents’ underbelly, pooling thee in eerie meres and lakes straggled by vines and roots and strange mosses that have since taken hold. Beneath these gigantic watery swells are vacuums and air pockets that can collapse at any time, spelling doom to any vessels foolish enough to venture there. Indeed, wrecks and shattered hulks of ancient ships caught in that maelstrom 'hang' from the cliffs of the rising continent; victims of the chaos in the region.
Chorhyst (pronounced core - heist), one of many regions I’m detailing at the moment cataloguing the dementia of the Demiurges as translated to ‘natural’ phenomena and effects. Commonly-known as the floating continent, it is found to the east of the populated regions, across from Tethysia and the Sea of Myrmarea, close to the so-called meniscus of the Firmament. A huge chunk of continent, perhaps 700,000 square miles in all, like the corner of a page being slowly peeled upwards. Earthquakes and tremors are common around the base as the stresses and fractures give wayto the slow inexorable movements of thFe continent. Though few know this, the reason for this is the general messed-up-edness of gravity here; a result of the Demiurges’ deaths and the unravelling of the natural laws outside their influence. Similarly, water is messed up here too, with various currents and maelstroms subjected to the whims of the impossibly chaotic gravity here. Due to surface tension the majority of the waters’ surface remains intact, though bulges upwards with seemingly-random swells of up to a half-mile in height, the peaks of which find rivulets of water sucked upwards, sometimes in the form of reverse rain or even waterfalls that strike the embryonic cliffs and jagged rocks of the continents’ underbelly, pooling thee in eerie meres and lakes straggled by vines and roots and strange mosses that have since taken hold. Beneath these gigantic watery swells are vacuums and air pockets that can collapse at any time, spelling doom to any vessels foolish enough to venture there. Indeed, wrecks and shattered hulks of ancient ships caught in that maelstrom 'hang' from the cliffs of the rising continent; victims of the chaos in the region.
Lava is an all-too-common
phenomenon along the base of this continent, where metamorphic rock meets water
that eons ago spilled into the raw hollow left by the regions upheaval. Now magma
pumps out of the earths’ flesh like an oozing wound, creating oddly-shaped
landmasses that cool and solidify under the vaporous protests of the boiling water
around it.
All the effects
of an intricate machine that is decaying and malfunctioning without the
supervision of its machinists and technologists. It is only so-long before the
amchie breaks down completely. Who knows what will happen then?
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